{"id":1231,"date":"2025-08-06T06:41:46","date_gmt":"2025-08-06T14:41:46","guid":{"rendered":"https:\/\/www.equinoxgrid.net\/wpWebsite\/?page_id=1231"},"modified":"2025-08-20T11:02:59","modified_gmt":"2025-08-20T19:02:59","slug":"arpg_pc_skills_detail","status":"publish","type":"page","link":"https:\/\/www.equinoxgrid.net\/wpWebsite\/index.php\/arpg_pc_skills_detail\/","title":{"rendered":"ARPG_PC_Skills_Detail"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\"><strong>Skills: More Detail<\/strong><\/h3>\n\n\n\n<p>This document contains the specific numbers that govern the Aytherfell RPG skill system. While some skills may have unique values, the following are the default settings.<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>Most numbers in the Aytherfell RPG system are based on 10,000 which is the equivalent of 100.00%. If you have a skill at 9000 points, this is the equivalent of being 90% proficient in that skill.<\/code><\/pre>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>1. Skill Tiers &amp; Progression<\/strong><\/h4>\n\n\n\n<p>All skills are divided into tiers, or stages, that represent your overall level of mastery.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><td>Tier Name<\/td><td>Skill Value Range<\/td><td>XP Gain per Action<\/td><td>Decay Amount<\/td><td>Decay Interval<\/td><\/tr><\/thead><tbody><tr><td><strong>Tier 1 (Novice)<\/strong><\/td><td>0-2500<\/td><td>10<\/td><td>1<\/td><td>1 week<\/td><\/tr><tr><td><strong>Tier 2 (Practitioner)<\/strong><\/td><td>2501-5000<\/td><td>5<\/td><td>2<\/td><td>3.5 days<\/td><\/tr><tr><td><strong>Tier 3 (Professional)<\/strong><\/td><td>5001-7500<\/td><td>2<\/td><td>3<\/td><td>1.75 days<\/td><\/tr><tr><td><strong>Tier 4 (Expert)<\/strong><\/td><td>7501-10000<\/td><td>1<\/td><td>4<\/td><td>~21 hours<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>2. Chance of Success<\/strong><\/h4>\n\n\n\n<p>The chance of success for any action is calculated using your current skill level and the difficulty of the task.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Formula:<\/strong> <code>Success % = [Your Skill Value] \/ 10000<\/code><\/li><\/ul>\n\n\n\n<pre class=\"wp-block-code\"><code>If your skill is at 5000, when divided by 10000, this yields a 50% chance of a successful skill check. For example, if this skill is in Mining (SK_MINING) and you are trying to harvest an Ore Vein, you would have a 50% chance of finding something of value, and a 50% chance of finding nothing.<\/code><\/pre>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>3. The Mastery Cap<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Mastered Skills Limit:<\/strong> The total value of all of your skills combined is currently set to 75,000.<\/li><li>Any skill gains that would exceed this cap will cause another skill to decay to maintain the limit.<\/li><\/ul>\n\n\n\n<pre class=\"wp-block-code\"><code>If 75,000 points is the skill cap, this basically means you will have a maximum of seven skills at 100% with 5000 points scattered across your other skills. Of course, if you do not use a skill enough to have it reach 100%, then your 75,000 points may be more divided across all of your skills. A new character starts with zero skill points (at present).<\/code><\/pre>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>4. Refocusing Your Mastery<\/strong><\/h3>\n\n\n\n<p>While the mastery cap of seven skills encourages specialization, it does not permanently lock you into a role. A player character can choose to <strong>refocus<\/strong> their skills. By intentionally letting a mastered skill decay, you can create room to master a different skill. This is a significant endeavor and a great challenge for a player who wishes to change their path.<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>If you at first, focus on the Woodworking skill line, you can later decide to abandon your Woodworking skill line for, say, the Metalworking skill line. Simply by not using a skill and using another skill, your skill focus will shift. Presently in Aytherfell RPG, character classes and professions do not technically exist. Each of your skills would have a proficiency rating. You can be a Novice Miner and a Professional Carpenter, for example.<\/code><\/pre>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>5. Skill Lines<\/strong><\/h3>\n\n\n\n<p>There are sequences of skills, known as skill lines. However, there is not a special skill line notoriety, at the moment.<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>Metalworking:\nOre Vein &lt;SK_MINING> Ore &lt;SK_REFINING> Ounces &lt;SK_SMELTING> Ingots &lt;SK_BLACKSMITHING> Metal Products.\n\nJewelry Making:\nOre Vein &lt;SK_MINING> Ore &lt;SK_REFINING> Ounces &lt;SK_JEWELER> Jewelry Products.\n\nWoodworking:\nRaw Log &lt;SK_LUMBERJACKING> Log &lt;SK_MILLING> Plank &lt;SK_CARPENTRY> Wood Products.\n\nAlchemy:\nPlant &lt;SK_HARVESTING> Herb &lt;SK_HERBALING> Reagents &lt;SK_ALCHEMY> Concoctions.\n\nClothier:\nPlant &lt;SK_HARVESTING> Fibers &lt;SK_WEAVING> Bolts &lt;SK_TAILORING> Clothing Products.\n\nProvisioning (food):\nPlant &lt;SK_HARVESTING> Raw Ingredients &lt;SK_FOODPREP> Prepared Ingredients &lt;SK_COOKING> Food.\n\nProvisioning (drink):\nPlant &lt;SK_HARVESTING> Raw Ingredients &lt;SK_BREWING> Prepared Liquids &lt;SK_DISTILLING> Drink.\n\nRunecrafting:\nRunestone &lt;SK_RUNEMINING> Rune &lt;SK_CODEXING> Rune Codex\n\nAythus Mining:\nAythus Node &lt;SK_AYTHUSMINING> Aythus Stone &lt;SK_AYTHUSREFINING> Aythus Block\n<\/code><\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Skills: More Detail This document contains the specific numbers that govern the Aytherfell RPG skill system. While some skills may<\/p>\n<p><a href=\"https:\/\/www.equinoxgrid.net\/wpWebsite\/index.php\/arpg_pc_skills_detail\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\">ARPG_PC_Skills_Detail<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1231","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.equinoxgrid.net\/wpWebsite\/index.php\/wp-json\/wp\/v2\/pages\/1231","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.equinoxgrid.net\/wpWebsite\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.equinoxgrid.net\/wpWebsite\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.equinoxgrid.net\/wpWebsite\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.equinoxgrid.net\/wpWebsite\/index.php\/wp-json\/wp\/v2\/comments?post=1231"}],"version-history":[{"count":7,"href":"https:\/\/www.equinoxgrid.net\/wpWebsite\/index.php\/wp-json\/wp\/v2\/pages\/1231\/revisions"}],"predecessor-version":[{"id":1276,"href":"https:\/\/www.equinoxgrid.net\/wpWebsite\/index.php\/wp-json\/wp\/v2\/pages\/1231\/revisions\/1276"}],"wp:attachment":[{"href":"https:\/\/www.equinoxgrid.net\/wpWebsite\/index.php\/wp-json\/wp\/v2\/media?parent=1231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}